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TUTORIAL to Launch psp games from LiveArea

Thursday, December 25, 2014
"Today we decided to release our method to run psp games from LiveArea (as bubbles), so here is your christmas gift : 

We managed to grab arguments passed to pspemu app when you start a game : 

originalpath=ux0:pspemu/PSP/GAME/NPUG80318& selfpath=ux0:pspemu/PSP/GAME/NPUG80318/EBOOT.PBP& discid=NPUG80318&parentallevel=3&gamedataid=&appver=00.00& bootable=1&category=EG

So as you can see, arguments are splitted with '&', and folder name is shown at the beggining, that means we can inject our own arguments by renaming the folder of our game :)

So, the trick is to rename a psn game to MyHomebrew&
Then, create another folder named MyHomebrew
Finally, rebuild database.

When you will start the game, the EBOOT.PBP from MyHomebrew folder will be started instead of MyHomebrew& eboot.

So all you have to do is sign your homebrew using fake_np with the original psn game eboot as base eboot (tutorials are available everywhere, just google it) and put the signed eboot into the MyHomebrew folder

Start the psn game from the LiveArea, your homebrew will now run !

this method works up to fw 3.35

Have fun and merry christmas to everyone !
~mr.gas and tomtomdu80"

SOURCE: wololo.net/talk



One last thing, if you followed the guide to make multiple bubbles, make sure to always copy the license file for the game your making a custom bubble out of, because if you don't you might lose your game when rebuilding the Ps Vita database. -Naruto977 
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Can this be considered the first PS Vita native “homebrew”?

Sunday, December 7, 2014
"I was not really sure where to put the quotes in this title. Is this a “Vita” homebrew? is this a “native” homebrew? Is this even a “homebrew”? Depending on your definitions, your answer might vary.
But the fact remains that BBalling1 (a.k.a. Codelion) showcased yesterday some homemade code running through the JSoS (Javascript on Steroids) framework, that we typically refer to as the “native vita exploit” these days. Regular progress is made on the native vita exploit, with Hyken recently releasing an attempt to unify the various ongoing efforts, under the name Vitasploit.
vita_gyro_native
Bballing1 hasn’t been resting either it seems, and if I were to guess, I’d say many people are now busy reverse-engineering the modules that have been dumped so far from the webkit process.
Yesterday, BBalling1 showcased a video showing the Vita controlling a tiny cube’s position on his computer, with the use of the Vita’s gyroscope (video below). It’s worth mentioning here that the display logic is hosted on a computer, not on the Vita itself. Basically, the Vita’s now sending the gyroscope coordinates to the JSoS server.
BBalling also credits @MrNetrix for the work on this.
Yes, this is not a game, and yes, technically it is not fully running on the Vita since the rendering happens on a desktop. Still, this is pretty exciting. I’m wondering how close we are to running the obligatory pong fully on the PS Vita through the Webkit exploit :)" - Wololo
Source: wololo.net


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PlayStation Experience Full Keynote

Sunday, December 7, 2014

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