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TUTORIAL to Launch psp games from LiveArea

Thursday, December 25, 2014
"Today we decided to release our method to run psp games from LiveArea (as bubbles), so here is your christmas gift : 

We managed to grab arguments passed to pspemu app when you start a game : 

originalpath=ux0:pspemu/PSP/GAME/NPUG80318& selfpath=ux0:pspemu/PSP/GAME/NPUG80318/EBOOT.PBP& discid=NPUG80318&parentallevel=3&gamedataid=&appver=00.00& bootable=1&category=EG

So as you can see, arguments are splitted with '&', and folder name is shown at the beggining, that means we can inject our own arguments by renaming the folder of our game :)

So, the trick is to rename a psn game to MyHomebrew&
Then, create another folder named MyHomebrew
Finally, rebuild database.

When you will start the game, the EBOOT.PBP from MyHomebrew folder will be started instead of MyHomebrew& eboot.

So all you have to do is sign your homebrew using fake_np with the original psn game eboot as base eboot (tutorials are available everywhere, just google it) and put the signed eboot into the MyHomebrew folder

Start the psn game from the LiveArea, your homebrew will now run !

this method works up to fw 3.35

Have fun and merry christmas to everyone !
~mr.gas and tomtomdu80"

SOURCE: wololo.net/talk



One last thing, if you followed the guide to make multiple bubbles, make sure to always copy the license file for the game your making a custom bubble out of, because if you don't you might lose your game when rebuilding the Ps Vita database. -Naruto977 
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Can this be considered the first PS Vita native “homebrew”?

Sunday, December 7, 2014
"I was not really sure where to put the quotes in this title. Is this a “Vita” homebrew? is this a “native” homebrew? Is this even a “homebrew”? Depending on your definitions, your answer might vary.
But the fact remains that BBalling1 (a.k.a. Codelion) showcased yesterday some homemade code running through the JSoS (Javascript on Steroids) framework, that we typically refer to as the “native vita exploit” these days. Regular progress is made on the native vita exploit, with Hyken recently releasing an attempt to unify the various ongoing efforts, under the name Vitasploit.
vita_gyro_native
Bballing1 hasn’t been resting either it seems, and if I were to guess, I’d say many people are now busy reverse-engineering the modules that have been dumped so far from the webkit process.
Yesterday, BBalling1 showcased a video showing the Vita controlling a tiny cube’s position on his computer, with the use of the Vita’s gyroscope (video below). It’s worth mentioning here that the display logic is hosted on a computer, not on the Vita itself. Basically, the Vita’s now sending the gyroscope coordinates to the JSoS server.
BBalling also credits @MrNetrix for the work on this.
Yes, this is not a game, and yes, technically it is not fully running on the Vita since the rendering happens on a desktop. Still, this is pretty exciting. I’m wondering how close we are to running the obligatory pong fully on the PS Vita through the Webkit exploit :)" - Wololo
Source: wololo.net


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PlayStation Experience Full Keynote

Sunday, December 7, 2014

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Assassins Creed Nobunaga's Ambition

Saturday, November 8, 2014


Made by Naruto977
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Vita hack: Proof of concept code updated to support up to firmare 3.18, and credits

Saturday, October 18, 2014
Earlier this week, Davee released a proof of concept Native exploit within Webkit for the Playstation Vita. The code would only work on firmware 2.60, but with the implicit promise that firmwares up to 3.18 included are vulnerable.Given the fire that propagated through the scene within minutes of us mentioning this release, hackers left and right were quick to contact me about giving proper credit for the exploits; Davee also got busy upgrading the exploit with BBalling (CodeLion) to make it work for all supported firmwares. That is, all firmwares up to 3.18 included (no, as we said several times over the past few weeks, this specific Webkit exploit does not work on 3.30, and if you upgraded, you made the decision intentionally).
It is also now confirmed that this is the same exploit that was mentioned by Acid_snake and CodeLion in this article: Native Vita Hacking: What’s the situation so far? (Part 2)
In a short blog post, Davee stated that the driving force behind this exploit is CodeLionJosh_Axey and Archaemic have also leveraged this exploit in their own ongoing experiments.
He also updated the exploit, after CodeLion posted his own 3.18 compatible version. Davee’s version ends up being more self contained for the end user, so that’s the one I’m showing below (CodeLion’s code needs netcat to run on the server, which can be extremely useful for debugging purposes, devs might want to give it a look).

Test on your vita

You can test if your vita is vulnerable with the link below. Vulnerable vitas should see something like this (screenshot thanks to @WAFLNeo):
vita_webkit_hack
Non vulnerable vitas will see an error code, most likely, something similar to the screenshot below:
Test links:
So, is your vita vulnerable? Did you avoid the temptation of updating to 3.30?
Source: DaveeCodeLion


SOURCE: wololo.net
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Ar nosurge AMV

Wednesday, September 24, 2014

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FINAL FANTASY XV TGS 2014 TRAILER

Wednesday, September 17, 2014
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Metal Gear Solid 5 The Phantom Pain Quiet Trailer (TGS 2014) Metal Gear ...

Wednesday, September 17, 2014
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Final Fantasy Type-0 HD Gameplay Trailer (TGS 2014) (PS4/Xbox One)

Wednesday, September 17, 2014
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25 Minutes of Final Fantasy Type-0 Gameplay - TGS 2014

Wednesday, September 17, 2014
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PS3(R)「はじめの一歩」ティザーPV

Wednesday, September 10, 2014
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ペルソナ5 ティザー映像

Monday, September 1, 2014
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Claymore Gingan no Majo NDS English

Saturday, August 16, 2014
So, I've recently just like Code Geass for NDS, I have a few Eng pics for this game done so here they are:







-Naruto Uzamaki

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Universal media Server Ps vita

Thursday, August 7, 2014

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[POC] Beta PKG Installation on retail 3.15 Ps Vita

Friday, August 1, 2014
"Hey,

Here is just a POC of beta pkg installation (these native pkg encrypted with PSP AES keys), we can actually install them on 3.15 !
Here is the proof (uncharted_portable.pkg is a beta pkg which can be found in the leaked SDK) :

Image

Credits :
-tomtomdu80
-mr.gas
-GodmanGen

If any dev from PS3 scene or good with PKG file format wants to join the party, we'd love to work on PKG generation :) 
Feel free to contact us !

twitter : @frtomtomdu80
@GodmanGen" -tomtomdu80

SOURCE: wololo.net
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Vita memory card dumped by mr.gas and tomtomdu80

Thursday, July 31, 2014
"Progress on the native side of the Vita hacks is rare, so news like the one we are seeing today is always welcome:

This is the first time we see such a dump being announced publicly, since developer katsu released technical documentation on how to copy Vita game cartridges‘ content more than 6 months ago. Keep in mind that his announce was for game cartridges, while we are talking of a memory card here./Talk member mr.gas announced today that him and tomtomdu80 (whom you might remember for his VHBL port on Apache Overkilllast year) were able to dump the contents of a PS Vita memory card. Although they are not sharing this content publicly for obvious reasons, they have given reasonable proof that their work is totally legit.
vita_cartridge
Sony uses proprietary memory cards on the PS Vita, which makes them virtually impossible to read without any additional hardware.
Additionally, it is believed the content on the card is encrypted, but mr.gas precised that a large majority of the content on the card is actually not. Famous vita hacker Yifan Lu was quick to mention that the unencrypted content is more or less useless in the context of a vita hack, while the encrypted content is still, well, encrypted, and therefore useless “as is”. His comments in the thread seem to imply he has been able to read vita memory sticks content himself for a while now.
Nevertheless, the number of people able to read Vita memory cards today can probably be counted on one hand, so this is still exciting news.
As shown on mr.gas’s screenshot, the PS Vita memory card contains several folders, for which the content can in general easily be guessed:
vita_memstick_dump
  • app
  • appmeta
  • bgdl
  • calendar
  • data
  • email
  • game
  • license
  • mms
  • music
  • patch
  • pspemu
  • SceIotrash
  • temp
  • user
  • inconlayout.ini
  • id.dat
Although it is ok to doubt this will help hacking the vita, this could still become useful in several ways:
It could for example be possible to copy/move content to the card without having to go through CMA, which could help transferring psp exploits and homebrews more easily than today. It might be possible to reassign the card to another account without formatting it. It could be possible to handle backups, and in general, everything that CMA does, directly with a third party card reader connected directly to the PC. It might be possible, in general, to tweak a few things here and there for fun and profit, simple mods for the console (icons, etc…)" - 
SOURCE: wololo.net
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Dice: THE CUBE THAT CHANGES EVERYTHING CHP 49 Spanish fansub

Monday, July 28, 2014
What Dice is: Dongtae is rock bottom in everything. Looks, grades, life, everything. But all that might change. If you could change your life by playing a game, would you? 

Here's the Chapter 49 in Spanish because I see that many chapters are missing so I subbed one of the chapters.

Aquí está el Capítulo 49 en español porque veo que muchos capítulos faltan.

Here's the link to it: DICE Chapter 49
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Persona 4 The Golden Animation OP

Thursday, July 10, 2014

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Code Geass Lelouch of the Rebellion Banjou no Geass Gekijou English patch Nintendo DS(For all names)

Monday, July 7, 2014
Recently I was playing around with the game text and got all the names translated and hardly any in-game text but here's a picture to show how it looks.




I hope I can at least to do most of the databases with-in this week or the next 

Update: OK, Here's the patch to have all names in English and also the locations but the locations are off the screen so I hope you don't mind: 
 Xdelta patcher: xdeltaUI
 Code geass Patch: Patch 

Update 2: I've created a site for this Translation : Code Geass Translation

- Naruto Uzamaki
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Aldnoah Zero Unknown song Mika Kobayashi

Sunday, July 6, 2014

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Mandatory Playstation 3 firmware 4.60 is now available!

Tuesday, June 24, 2014
"

The new firmware 4.60 is, like I said above, necessary to visit the Playstation Store and various online functions.A new mandatory Playstation 3 firmware update is now available, which is known as the firmware 4.60.
The official changelog for the new firmware 4.60 is, that ‘the system stability has been improved’, so the very same boring changelog as a lot of other firmwares had it before.
If we take a look inside of the new firmware, we can see that the Cobra ODE is not working anymore, which means that a lot of people can not enjoy their backups and/or pirated games anymore.
While such an update would be necessary for the old PSP too, because it can run ‘signed ISOs’ at the most recent official firmware, the 6.60, it is very unlikely that the PSP will ever receive another official firmware update from Sony.
Source via PS3FWBot."-THE Z from Wololo.net

SOURCE: wololo.net
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TN-V9.6 is now available!

Tuesday, June 24, 2014
"Just a few days ago, Total_Noob has releases his TN-V9.5 version of his eCFW, which enhanced the eCFW a bit, added some new functions to the new PEOPS plugin and even more.

ps_vita_2000CXMB
Today Total_Noob is back and presents us a minor update for his TN eCFW, TN-V9.6. But what does TN-V9.6 offer?
It offers the same thing as the TN-V9.5 version, but a few things have changed.
At first, Total_Noob has added a new internal function, changed how the default settings of PEOPS behave and fixed a few bugs, to make his TN-V eCFW a bit more stable.
It might be just a small change, as one can see from the 9.5 -> 9.6 jump, but it is still recommended to update the device, since no one likes bugs and loves new functions.
The official changelog can be read below:
Changelog TN-V9.6:
- Added sctrlHENLoadModuleOnReboot function.
- Fixed execution of plain modules in buffer.
- Fixed garbled sound -> enhanced PS1 compatibility.
- Changed default PEOPS SPU settings.
Download: TN-V9.6 eCFWJust a few days ago, Total_Noob has releases his TN-V9.5 version of his eCFW, which enhanced the eCFW a bit, added some new functions to the new PEOPS plugin and even more.

ps_vita_2000CXMB
Today Total_Noob is back and presents us a minor update for his TN eCFW, TN-V9.6. But what does TN-V9.6 offer?
It offers the same thing as the TN-V9.5 version, but a few things have changed.
At first, Total_Noob has added a new internal function, changed how the default settings of PEOPS behave and fixed a few bugs, to make his TN-V eCFW a bit more stable.
It might be just a small change, as one can see from the 9.5 -> 9.6 jump, but it is still recommended to update the device, since no one likes bugs and loves new functions.
The official changelog can be read below:
Changelog TN-V9.6:
- Added sctrlHENLoadModuleOnReboot function.
- Fixed execution of plain modules in buffer.
- Fixed garbled sound -> enhanced PS1 compatibility.
- Changed default PEOPS SPU settings.
Download: TN-V9.6 eCFW"    -THE Z from Wololo.net


SOURCE:  wololo.net
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Code Geass Hangyaku no Lelouch Translation Day 3

Saturday, June 14, 2014
Here's another video:






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Code Geass Hangyaku no Lelouch Translation Day 2

Friday, June 13, 2014
Day 2:


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Code Geass Hangyaku no Lelouch Translation project Re-opened or not

Wednesday, June 11, 2014
Here's another translation I've done recently.



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Sony to cease PSP production Worldwide, starting next month.

Wednesday, June 4, 2014
"Sony has finally stated that it will discontinue the PSPs’ production starting from next month.

Although it didn’t quite become as successful as its competitor (The Nintendo DS), it still managed to sell 80 million units worldwide since it went on sale 10 years ago.As I mentioned in my previous blog post, the PSP first officially launched in December 12, 2004 in Japan. It was then released in North America and Europe later on in the following year. The PSP go first launched in 2009, but officially stopped its production quite early around 2011. The PSP E1000 launched in October 2011, which was a budget-focused model of the PSP, but it seems all of them are going to end their production. The company has announced that Sony will ship its last set of PSPs’ in Japan next month. The company also stated that it will be offering Japanese users a discount on Vita products if they trade in their PSPs.
Just because they’re stopping production doesn’t mean the PSP scene’s also gonna stop its production. We’re still kicking, and providing as much as possible! Be sure to check out my previous article to have a look at what’s going on in the PSP homebrew scene today. After all some people are still working on PS1 so why not?
It’s quite odd that Sony doesn’t want the PSP to live alongside the Vita anymore, but oddly wants the PS3 to live next to the PS4. Oh well it’s seems they’ve made they’re final decision. Europe has also stated it’ll cease its production at some point this year."

SOURCE: wololo.net
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My newest video

Monday, May 26, 2014
Took me about two hours to sub, but it's finally finished.

Here's the video

It's just like Breaking Bad, but it's a Spanish version.
-Naruto Uzamaki
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PSP Grand Knights History English Patch Alpha

Sunday, May 18, 2014
"About the Patch:
This patch is a nearly complete English patch for Grand Knights History. There are patches floating around by Gyoru and by kenma9123, but they were partial patches. This patch is practically completely English. I use "practically" because there are images that still have Japanese in them, but I have yet to find them in-game, so they have not been translated. All the text is done, as are most of the images.

This patch was tested only by a close friend (not myself), and changes were made to the patch as mistakes were found, so I'm looking for people to help test from scratch and review. There are three "branching" story lines, and my tester only went through one. While a good majority of the text is shared in all three branches, there are still differences that could be missed.

I will be going through the game eventually, but I'd currently rather spend my time doing other things.

There may be text overruns in some cases, but most of that should be fixed.

Screenshots:
[IMG]
[IMG]
[IMG]
[IMG]
[IMG]
[IMG]

About the Project (Help):
This project was started after XSEED announced that GKH was cancelled. Even though GKH is a game meant to be played online and the servers are closed, I'm a fan of Vanillaware and think their games are beautiful, so I decided to finish what others started. A single player mode exists, so there's some content to be enjoyed.

There are still things that need to be done to finalize this project (in my eyes):
  • Alpha testing and proof reading
  • Finding the variable-width text drawing routine
I'm looking for people who will be able to play through the game with the patch and test the patch on different platforms. You'll need custom firmware, and the patch has only been tested on PSP-1000 and PSP-2000 models with PRO-CFW 6.60.

I'm also looking for people who are more skilled in hacking than I am to help find a text drawing routine. It looks like there are two text drawing routines to me, as evident from the item list in the game. One routine squeezes the text, whereas the other does not. There are some places where I'd like to use the squeezed text routine rather than the plain routine so that text doesn't run into other things. I've spent some time trying to figure this out, but ultimately decided that I didn't know what I was looking for.

Anyone willing to help with either, please contact me. I'll also visit this thread occasionally. There's no hosting for this project other than this thread. Any help regarding that aspect will be appreciated as well.

Patch Download:
For anyone who wants to test the patch, download here

You'll need custom firmwarexdelta, and UMDGen. Read the README in the zipped patch file for instructions.



Known Issues:
There are a few known issues that have yet to be resolved.

1. Text overrun in some menus
[IMG]
[IMG]

2. Weapon selection text in character creation
[IMG]

3. Text overrun in cut in images
[IMG]

4. Quotes overextend
[IMG]

Notes:
- Keep in mind that it's a still Japanese game, so "O" is confirm and "X" is cancel
- The online portion of the game, while translated, has not been tested at all, nor is it a goal to complete this portion of the game. If there are easy fixes to be done, they will be completed for the final version, but otherwise, it's low priority

What the PRX Patch Does:

The plugin is only needed if playing on a PSP. It hooks the utility functions to change the region to English. If using an emulator, the plugin isn't needed.
  • Hook internal PSP functions to change region (OSK, Save, Screenshot)
Last Words:
This was a personal project that was meant to allow me and close friends play the game. I wasn't planning on making it public, but I decided that since the most of the work would be done, I'd release it. As such, I won't really be maintaining the project closely (publicly, at least). I plan to release a final version after the alpha, and that would be it.

Big thanks to:
Gyoru, for starting the patch and suggesting that a complete patch could be done
kenma9123, for helping me get starting by sharing his extractor tool
codestation, for open-sourcing his PRX patch code, from which I was able to study and learn from
My translator and tester, both of which who wish to remain anonymous (shy people...)

Support Vanillaware! The art in their games is amazing and deserves to be recognized."


Patch made by justfuit over at GBAtemp.net

SOURCE: gbatemp.net


Also I know that people had trouble patching the game so here's

the Xdelta UI ver. : MediaFire.com

This is a Japanese PSP game.

                               -Naruto
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